Operation Eagle’s main problem, however, is that so many of the missions are tedious exercises in grinding out victory. They also make fights more confusing, obscuring other units from view and having an annoying tendency to float off after retreating enemies. But Iron Harvest’s airships are just as slow as the mechs, while also being more fragile than their terrestrial equivalents. You’d think airships would be the perfect solution to Iron Harvest’s attritional endgame, a comparatively nippy vehicle that helps punch through a stubborn yet futile defence. But like the walking buildings of the first game, the airships are also the source of trouble for Operation Eagle. These airships look every bit as cool as the giant mechs that make Iron Harvest such a visually distinctive RTS.
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